The Rise of The Foot Clan

Vengance for Vinlans

Belgos spent many months investigating Vinlans before the whole Clan moved in. He found a city under martial law, a repressed and very unhappy population, and a Gestapo-like militia presence. Citizens have no land, no freedom of speech or assembly, and often disappear when “taken for questioning”.

Almost two years ago, when the city was still a free-market thriving farm city there was a drastic drop in grain prices to Kristophan. Farmers spoke out against the problem, insisting they could not support their families or pay their bills. The price continued to plummet and groups of angry farmers began to protest. The protests were ignored and violence broke out. Buildings were burned and the flow of grain came to a halt. Vinlans supplies over 80% of the grain to Kristophan, who could not allow their population to go hungry. Several legions of specialized forces were sent to deal with the problem. A bloodbath ensued. The legions decimated parts of the town and killed anyone in the streets. Afterward martial law was officially enacted, all lands were seized, and the city has been frozen in this state ever since. Most of the troops eventually returned to Kristophan, but one large and notoriously cruel detachment stayed to “keep the peace”.

The Clan moved into the city, doing their best to disguise themselves and not draw attention. You all met some citizens who claimed to be part of the resistance. They sent you on a mission to clear out a gnoll presence they said had been praying on the outlying farms. While searching for these gnolls you were ambushed by a group of citizens. After a short skirmish, they realized they were greatly outmatched, and laid down their weapons before anyone was killed. They explained they thought you were mercenaries hired by Vinlans officials and planned to take you out. They told you your presence in Vinlans was well known, and that it was only a matter of time before you were taken away by those in power, if you weren’t, in fact, employed by them. They explained that while you were obviously able to fend for yourselves, that you would be no match against the hoard of soldiers within Vinlans.

You returned to Vinlans anyways, laughing off their warning, and stepping up your disguise efforts. You made it a point not to be seen together while sniffing out the town for ways in. A few days later several of you were jumped, all around the same time on the same day. All but the old psionicist were able to escape. You all heard a voice in your head soon after, “escape, I’ll be fine.”

The Clan fled Vinlans that night, making your way to the fortress in the mountains. There you found Bennie and a group of recruits cleaning the place out and making repairs.

Belgos decided that if The Clan was to be successful in Vinlans, they’d need to improve their ability to be unseen, blend in, and deceive. The Clan spent several months honing their skills, learning fake accents, disguises and stealth techniques, etc. Modifications were made to gear and armor, allowing them to be more easily concealed and quieter under disguises. This made fighting more difficult, as parts of the armor had to be strapped down to reduce bulk and noise. You all trianed for months learning to fight while wearing these mods.

When there are three or more of you, you may take a short rest to use the new skills you’ve learned. You strap down your armor, cover it with a variety of possibilities of disguises, and are basically in a stealth stance. This can only be dropped with another short rest. While in this stance you are all at a -1 to attack and -2 to damage due to the restrictive nature of your modifications. In return, your bluff, diplomacy, and stealth are all added together, a +1 is added for each member in the stance, then the totals are divided equally among you, rounded up. For example:

Bennie, Belgos, Varanus and Bauric go into stealth stance. Bennie has a 6 stealth, Belgos 12, Noose 4, and Balric 8. There are four of you, so that’s 4+6+12+4+8=34. 34/4=8.5. Each of you would then have a 9 stealth. You’d do the same for the other skills the stance affects.

You also spent this time honing your own particular skills. You are now all level 11 and may choose your paragon paths. Deekay has sent along a set of guild rings and 6 potions of vitality. The rings bear the insignia of The Foot Clan to those who know to look for it, to the prying eye, they look like plain rings of different sorts. These rings grant +1dex, bluff, diplomacy and stealth. Only one can be worn at a time.

It was too risky for Bennie to cart thousands of gold from Trill to the fortress, and bringing that much cash into Vinlans would surely raise suspicion. He knows a royal that still lives within Vinlans. The royal, Vas T’Nah, has agreed to grant Belgos a line of credit within Vinlans in exchange for the same line of credit for himself in Trilloman. Trill has fast become a famous retreat for wealthy royals due to the open gambling and prostitution. The guild has a 10,000 gold credit line in Vinlans c/o Vas T’Nah. He gave you a contact at his bank and warned to speak to no one esle about it, nor to flash the wealth, as it would be a sure way to attract attention.

The Taking of Trilloman

Your story started in Kristophan. You were all members of the Thieves’ Guild of Kristophan (TGoK) and reported to Belgos, a minor captain. While things had been running smoothly, you’d all grown restless and bored, as your position in the guild never changed. Belgos suggested taking a small crew to a neighboring town within the kingdom to start your own operation. You all accepted, and your path led to a small farm town called Trilloman.

Trilloman was once a thriving river city. The mages of Trilloman were legendary. They created powerful gems that surrounded the city like a circuit. They cast enchantments into the stones, which then amplified and spread the enchantments across the other stones in the circuit. These enchantments caused the fields to grow, fish to spawn, and livestock to become larger and more fertile. Trilloman was able to harvest four times per year and its population grew exponentially.

With the fall of The Star, and the resulting chaos, the city collapsed. The mages that were not killed vanished, along with the gems. Starvation set in and several small groups even turned to cannibalism. Order was eventually restored, but the city was nearly destroyed. Bands of bandits, orcs, and other raiders hit Trilloman again and again. Walls were erected from the rubble pulling the former city into an area 1/8th the size of its former glory.

The only remaining powers in the town were two rival thieves guilds. They set aside their differences and agreed upon territory. They were vital to the towns ability to recover and rebuild. Their truce endured for many years until about a year ago when a young upstart was able to destabilize things and somehow take control. He had the leaders of both guilds killed by setting them against each other using lies and deceit or just had them assassinated outright.

You came into town, were lured into what he felt was a trap, and annihilated them all. You gained a spiffy cliff face/cave/river hideout, complete with a library and what appeared to be a former mage guild vault. You fended off several assassins of Zehir, sent by the TGoK, and also took over the town’s mage tower. You’ve successfully taken control of most of the town, aside from the state-run militia-only buisnesses. You’ve opened a large casino/brothel/bath house, and are beginning to reap significant monthly profit.

You’ve made a strategic alliance with the former Captain of the Militia, sucessfully placing him into power as mayor to further your goals. He has helped you, and you he.

The Begining

The story started in Kristophan, the capital city of a large kingdom in a long forgotten plane of existence. You were all born in or near this kingdom, and know the basics of its history.

Two hundred years or so ago the kingdom was ruled by a royal bloodline and was a generally rich and prosperous nation. Wars waged off and on with their neighbors to the north, but always ended with a northern defeat and shaky truce. Each of the kings of the different ages refused to invade the north, insisting on diplomacy and peace instead of conquest and colonization. The royal families eventually died off due to some strange curse. A mystery which was never solved. The women of the families simply stopped being able to bear children, and the men became sterile. When the last of the true royalty died, there were several violent grasps for power. Small civil skirmishes broke out between rival factions vying for power, and the northern Emperor attempted to take advantage of the situation and attack. News spread quickly of the pending invasion and a cooperative between the mage and fighter’s guilds was born. They called themselves The Star, using a five pointed star to represent each of the five major cities of the kingdom. The northern Emperor, being a poor tactician, was quickly and easily routed. Another shaky truce has remained in place since. The two kingdoms still consider each other enemies, and no trade or cohabitation exists.

The leaders of The Star became the new ruling class. The mage and fighter’s guilds of the five cities flourished. They became the backbone of the kingdom’s economy. The kingdom enjoyed over a century of peace and prosperity. Then, one fine spring morning, the kingdom awoke to a scandal. Many prominent members of The Star turned up dead and the coffers of each city were empty. Powerful artifacts and magic items gone. Chaos ensued.

With the demise of The Star, the economy crashed. With the crash came riots, looting, burning. Years passed and poverty and famine ravaged the kingdom. Nearly half the population died or fled to other kingdoms. Those few remaining that had money and influence retreated to Kristophan and walled themselves into a small city within the city. A small private army holding the walls and keeping the undesirables at bay. Seeing an opportunity, The Thieves’ Guild of Kristophan made a successful play for power. They quickly took control of the rest of Kristophan and milked its residents by successfully keeping the peace. Their influence spread to the other four cities soon afterward, and things stabilized for a time.

You heard rumors of unrest from the outlying four cities, but no one seemed to know what, exactly, was happening.


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