The Rise of The Foot Clan
Combat Leader – You, and allies w/in 10 that see and hear you gain +2 init
Inspiring Presence – Ally that sees you and spends an action point regains 7HP
- +14 vs AC, 1d10+7 dmg (+2d6 on crit)
- Ranged 5; Target ally can make a basic melee attack against the target of its choice and gains 4 temp HP
- (5,6) Target can spend a healing surge +1d6 and gains 5 temp HP
Cal is the leader of his tight-knit Biv’em family clan. He is the oldest and most respected and rarely questioned by his crew. His armor and shield, like the rest of his crew, are hand made and are constantly being repaired and improved. They come from a family of smiths and tinkers and follow the techniques handed down to them by their elders. Their shields faces all show large intricate variations of the Biv’em family crest.
Cal’s crew gains bonuses to atk/dmg/def when fighting in formation. The more of them there are in formation, the greater the bonus.