Your story started in Kristophan. You were all members of the Thieves’ Guild of Kristophan (TGoK) and reported to Belgos, a minor captain. While things had been running smoothly, you’d all grown restless and bored, as your position in the guild never changed. Belgos suggested taking a small crew to a neighboring town within the kingdom to start your own operation. You all accepted, and your path led to a small farm town called Trilloman.
Trilloman was once a thriving river city. The mages of Trilloman were legendary. They created powerful gems that surrounded the city like a circuit. They cast enchantments into the stones, which then amplified and spread the enchantments across the other stones in the circuit. These enchantments caused the fields to grow, fish to spawn, and livestock to become larger and more fertile. Trilloman was able to harvest four times per year and its population grew exponentially.
With the fall of The Star, and the resulting chaos, the city collapsed. The mages that were not killed vanished, along with the gems. Starvation set in and several small groups even turned to cannibalism. Order was eventually restored, but the city was nearly destroyed. Bands of bandits, orcs, and other raiders hit Trilloman again and again. Walls were erected from the rubble pulling the former city into an area 1/8th the size of its former glory.
The only remaining powers in the town were two rival thieves guilds. They set aside their differences and agreed upon territory. They were vital to the towns ability to recover and rebuild. Their truce endured for many years until about a year ago when a young upstart was able to destabilize things and somehow take control. He had the leaders of both guilds killed by setting them against each other using lies and deceit or just had them assassinated outright.
You came into town, were lured into what he felt was a trap, and annihilated them all. You gained a spiffy cliff face/cave/river hideout, complete with a library and what appeared to be a former mage guild vault. You fended off several assassins of Zehir, sent by the TGoK, and also took over the town’s mage tower. You’ve successfully taken control of most of the town, aside from the state-run militia-only buisnesses. You’ve opened a large casino/brothel/bath house, and are beginning to reap significant monthly profit.
You’ve made a strategic alliance with the former Captain of the Militia, sucessfully placing him into power as mayor to further your goals. He has helped you, and you he.